Politika privatnosti — KVIZKO
Poslednja izmena: 11. oktobar 2026. (verzija 1.3.1)
English version below
KVIZKO je kviz igra koju razvija Noqyris. Ova politika objašnjava koje se
informacije obrađuju kada koristiš aplikaciju, ko ih obrađuje, koliko dugo se čuvaju i kako ih
brišeš.
- Kviz, „Preživi“, dnevni izazov, zadaci, niz, statistika, žetoni i kupovine rade na tvom
uređaju. Ti podaci ostaju na uređaju.
- Samo Duel (igra uživo protiv drugog igrača) šalje podatke našem serveru.
Šalje anonimni ID igrača, nadimak koji izabereš i tok tvojih duela. Ne šalje ime,
e-mail ni broj telefona.
- Reklame prikazuje Unity LevelPlay, i to samo ako na njih pristaneš.
1. Šta ostaje samo na tvom uređaju
Na uređaju se čuvaju rezultati, statistika, napredak, nivoi, medalje, niz, zadaci, žetoni,
kasica, podešavanja i kupovine. Podsetnici se zakazuju lokalno na telefonu i ne prolaze kroz naš
server. Mi ove podatke ne vidimo. Ako obrišeš aplikaciju, oni nestaju s njom.
2. Duel — šta se šalje našem serveru
Duel radi preko servera koji za nas vodi Supabase (Supabase, Inc.). Server je
u centru podataka u Frankfurtu, u Nemačkoj (EU). Duel koristi internet, a ostatak igre radi i
bez njega. Kad otvoriš Duel, obrađuje se sledeće:
- Anonimni nalog. Server pravi nasumični identifikator igrača. Ne tražimo
e-mail, telefon ni lozinku, i nema prijave. Ključ sesije čuva se na uređaju, da bi te
server prepoznao sledeći put.
- Nadimak. Biraš ga jednom i posle ne može da se menja. Dok ga ne izabereš,
server ti dodeljuje privremeni nadimak oblika „Igrač 1234“. Nadimak koji izabereš prolazi
kroz filter neprimerenih reči i mora biti jedinstven.
- Tok duela. Čuva se sledeće:
- koja su pitanja bila u meču (iz kataloga koji je već u aplikaciji);
- tvoj odgovor na svako pitanje ili „Ne znam“, i da li je tačan;
- vreme odgovora koje meri server;
- bodovi, ishod meča, predaja ili prekid veze;
- zahtevi za revanš i koliko si reakcija poslao/la;
- tvoj ukupan broj „mozgića“ i zapis o svakoj dodeli.
- Tehnički podaci. Aplikacija šalje verziju kataloga pitanja i verziju
protokola duela. Kao i kod svakog internet zahteva, server vidi IP adresu i oznaku
pregledača (user agent) tvog uređaja. Supabase čuva IP adresu i user agent uz sesiju
anonimnog naloga. Vodi i tehničke zapise o zahtevima radi rada i bezbednosti servisa;
nama su ti zapisi dostupni samo za poslednji dan.
- Prijave nadimka. Ako prijaviš nečiji nadimak (sa rang liste ili posle
meča), čuvamo ko je prijavio, koji nadimak i kada. Isto važi ako neko prijavi tebe.
- Blokiranja. Ako blokiraš igrača, čuvamo ko je koga blokirao (samo dva
nasumična ID-ja profila) i kada. Vas dvoje posle toga više ne igrate jedan protiv drugog, a
taj nadimak nestaje sa tvoje rang liste. Isto važi ako neko blokira tebe.
Duel ne šalje ime, e-mail, broj telefona, kontakte ni lokaciju. Ne šalje ni
reklamni identifikator, podatke o kupovinama ni stanje žetona. Ulaz u duel naplaćuje se na tvom
uređaju. Šifru sobe za igru sa prijateljem deliš sam/a, preko sistema za deljenje na telefonu.
Šta vide drugi igrači
Drugi igrači vide tvoj nadimak, broj mozgića i mesto na rang listi (prvih 100). Tokom meča
protivnik vidi i tvoje bodove, da li si odgovorio/la tačno, tvoje vreme odgovora, da li si
povezan/a i reakcije koje pošalješ. Duel nema čet, nego samo pet unapred zadatih emodžija.
Zašto
Ove podatke koristimo za sledeće:
- da te spojimo sa protivnikom;
- da meč bude pošten: server odlučuje ko je prvi tačno odgovorio;
- da vodimo rang listu;
- da sprečimo zloupotrebe.
Zaštita od zloupotreba obuhvata sledeće:
- ograničenje broja zahteva;
- ograničenje neuspelih pokušaja ulaska u sobu, za šta kratko čuvamo IP adresu;
- kratku pauzu traženja protivnika posle više napuštenih mečeva;
- automatsku proveru neuobičajeno brzih odgovora. Takvi profili igraju samo međusobno i drugi
igrači ih ne vide na rang listi.
Pravni osnov je pružanje usluge koju tražiš kad otvoriš Duel, i naš legitimni interes da
igra bude poštena i bezbedna. Podatke iz Duela ne koristimo za reklame i ne prodajemo ih.
Koliko dugo
- Mečevi i odgovori u njima čuvaju se 30 dana od kraja meča.
- Profil (nadimak, mozgići) briše se kad 180 dana ne otvoriš Duel.
- Zapisi o dodeli mozgića čuvaju se 180 dana.
- Prijave nadimka čuvaju se 180 dana, ili kraće ako se jedan od dva profila obriše
ranije.
- Blokiranje se čuva dok ga ne poništiš (u Duelu: „⋯“ → „Blokirani igrači“) ili dok se jedan
od dva profila ne obriše.
- IP adrese neuspelih pokušaja ulaska u sobu brišu se u dnevnom čišćenju, najkasnije za
oko dva dana.
- Anonimni nalog i podaci njegove sesije (IP adresa, user agent) brišu se kad obrišeš profil
za duel, a inače 180 dana posle poslednjeg otvaranja Duela, u prvom sledećem dnevnom
čišćenju.
Brisanje
Profil za duel brišeš u aplikaciji: u Duelu otvori „⋯“ (gore desno), izaberi „Obriši moj
profil za duel“ i potvrdi. Brisanje nije moguće dok je meč u toku i ne može se opozvati. Odmah
se briše sledeće:
- tvoj nadimak: oslobađa se (drugi igrač ga može uzeti), a umesto njega piše „Obrisan
igrač“;
- mozgići, zapisi o svakoj dodeli i mesto na rang listi;
- istorija duela, odnosno svi završeni mečevi sa odgovorima u njima. Meč završen u
poslednjih 5 minuta briše se u prvom sledećem dnevnom čišćenju, jer protivnik možda još
gleda rezultat;
- prijave koje su drugi podneli protiv tvog nadimka;
- sva blokiranja: ona koja si ti postavio/la i ona koja su drugi postavili protiv tebe;
- anonimni nalog, zajedno sa IP adresom i user agentom sesije;
- na uređaju: ključ sesije, sačuvani nadimak i lokalna istorija duela.
Prazan zapis profila (samo nasumični ID i oznaka da je obrisan) ostaje još jedan dan. Tako
stari ključ sesije ne može da vrati profil. Posle toga ga briše dnevno čišćenje, a s njim i
prijave koje si ti podneo/la. Žetoni i napredak u ostalim igrama ostaju na uređaju.
Brisanje možeš tražiti i e-mailom. U poruci navedi svoj nadimak.
3. Servisi trećih strana
Aplikacija koristi sledeće servise:
- Supabase je server za Duel (poglavlje 2). Podatke obrađuje za nas, samo da
bi Duel radio. Supabase politika privatnosti
- Unity LevelPlay (ironSource) prikazuje reklame i posreduje između više
reklamnih mreža. Prikuplja tehničke podatke o uređaju i o prikazanoj reklami („Services
Data“): reklamni identifikator, tip uređaja, verziju sistema, približnu lokaciju (državu),
podatke o prikazu reklame i interakciji s njom, i dijagnostičke podatke o radu aplikacije.
Na Androidu Unity Ads, prema sopstvenoj izjavi za Google Play, može da prikuplja i svoj
identifikator korisnika i podatke o kupovinama u aplikaciji.
Unity ih obrađuje kao samostalni rukovalac: da prikaže i meri reklame, spreči zloupotrebe
i unapredi svoje usluge. Unity politika
privatnosti
- Apple Game Center (iOS) čuva tvoj rezultat na rang listama ako si
prijavljen/a. Rang liste su opcione, i bez prijave igra radi normalno.
- Google Play igre (Android) rade isto na Androidu: ako si prijavljen/a,
čuvaju tvoj rezultat na rang listama i osvojena dostignuća.
- Apple App Store (iOS) i Google Play naplata (Android)
obrađuju kupovine u aplikaciji. Mi ne vidimo i ne čuvamo tvoje podatke o plaćanju.
Na Androidu Google-ova biblioteka za naplatu šalje Google-u i tehničke podatke o svom
radu, i kad ništa ne kupiš.
4. Reklame, praćenje i tvoj izbor
Igra te pita za saglasnost za reklame posle prve završene partije, ili ranije, ako sam/a
dodirneš ponudu za reklamu sa nagradom. Upit kaže ko prikazuje reklame, koje podatke Unity
dobija i zašto. Dok ne odgovoriš, i ako saglasnost ne daš, reklamni sistem se uopšte ne
pokreće: nema reklama ni nagrada za gledanje reklama, a žetoni i dalje stižu igrom. Posle
odbijanja igra te ponovo pita samo kad sam/a dodirneš ponudu za reklamu, i to najranije posle
180 dana. Odluku možeš promeniti bilo kada, u podešavanjima aplikacije, u redu
„Privatnost i reklame“.
Na iOS-u se Apple-ov upit „App Tracking Transparency“ pojavljuje tek ako saglasnost daš. Ako
ne dozvoliš praćenje, reklame se traže kao nepersonalizovane. Tu
odluku možeš promeniti bilo kada, u Podešavanja → Privatnost i bezbednost → Praćenje.
Na Androidu nema drugog upita: ako saglasnost daš, Unity uz ostale podatke dobija i reklamni
identifikator uređaja. Možeš ga resetovati ili obrisati bilo kada u podešavanjima telefona, u
odeljku za oglase (obično Podešavanja → Privatnost → Oglasi ili
Podešavanja → Google → Oglasi).
Tokom duela se ne prikazuje nijedna reklama. Reklama između partija može
doći tek posle duela.
Kupovina „Bez reklama“ trajno uklanja baner i reklame između partija. „Paket dobrodošlice“
uključuje istu stvar. Posle kupovine ostaju samo dobrovoljni video snimci koje sam/a pokrećeš:
„Dupliraj zaradu“, „Nastavi“, „Vrati pomoć“, bonus pomoć, objašnjenje pitanja, besplatni žetoni
i „Popravi niz“. Prikazuju se samo na tvoj zahtev, a Unity LevelPlay tada obrađuje podatke kao
za svaku prikazanu reklamu.
5. Prijava greške u pitanju i prijava reklame
Dugme „Prijavi grešku u pitanju“ otvara tvoju aplikaciju za e-mail sa već napisanom porukom.
Poruka sadrži pitanje, tačan odgovor, oznaku pitanja i verziju aplikacije. Ništa se ne šalje dok
ti ne pošalješ mejl. Tada vidimo tvoju e-mail adresu i ono što si napisao/la, i koristimo ih
samo da ispravimo pitanje i odgovorimo ti.
Red „Prijavi reklamu“ u podešavanjima isto tako otvara tvoju aplikaciju za e-mail, sa porukom
koja sadrži verziju aplikacije i mesto da opišeš reklamu. Ništa se ne šalje dok ti ne pošalješ
mejl. Prijavu koristimo samo da proverimo reklamu, prijavimo je Unity-ju i blokiramo je, i da
ti odgovorimo.
6. Deca
KVIZKO nije namenjen deci mlađoj od 13 godina i ne prikuplja svesno njihove podatke. Aplikacija
sadrži reklame, što je označeno u App Store rejtingu. U Duelu nema četa. Drugi igrači vide samo
nadimak, koji prolazi kroz filter. Svaki nadimak se može prijaviti, a svakog igrača blokirati.
7. Tvoja prava
Možeš tražiti uvid u podatke iz Duela koji se odnose na tebe. Možeš tražiti i njihovu
ispravku (na primer, promenu nadimka, koju na zahtev radimo mi), brisanje ili ograničenje
obrade, i možeš uložiti prigovor. Piši nam na adresu ispod i navedi svoj nadimak, jer drugi
podatak po kome bismo te prepoznali ne postoji. Imaš pravo i na pritužbu Povereniku za
informacije od javnog značaja i zaštitu podataka o ličnosti (Srbija), ili nadzornom organu u
svojoj zemlji.
8. Promene
Ako se politika promeni, izmenićemo ovu stranicu i datum na vrhu.
9. Kontakt
Rukovalac podacima iz Duela je Noqyris. Pitanja o privatnosti i zahtevi:
subotic.djo@gmail.com
Privacy Policy — KVIZKO
Last updated: 11 October 2026 (version 1.3.1)
Srpska verzija gore
KVIZKO is a quiz game developed by Noqyris. This policy explains what
information is processed when you use the app, who processes it, how long it is kept and how
to delete it.
- The quiz, "Survive", the daily challenge, quests, the streak, statistics, žetoni (coins)
and purchases work on your device. That data stays on the device.
- Only Duel (a live match against another player) sends data to our
server. It sends an anonymous player ID, the nickname you choose and the course of your
duels. It never sends a name, e-mail or phone number.
- Ads are shown by Unity LevelPlay, and only if you consent to them.
1. What stays on your device only
Scores, statistics, progress, levels, medals, the streak, quests, žetoni, the piggy bank,
settings and purchases are stored only on your device. Reminders are scheduled locally on the
phone and never pass through our server. We cannot see this data. If you delete the app, it
goes with it.
2. Duel: what is sent to our server
Duel runs on a server operated for us by Supabase (Supabase, Inc.). The
server is in a data centre in Frankfurt, Germany (EU). Duel needs an internet connection; the
rest of the game works without one. When you open Duel, the following is processed:
- Anonymous account. The server creates a random player identifier. We do
not ask for an e-mail, phone number or password, and there is no login. A session key is
stored on your device so the server recognises you next time.
- Nickname. You choose it once, and it cannot be changed afterwards. Until
you choose one, the server gives you a temporary nickname such as "Igrač 1234". The
nickname you choose passes a filter for inappropriate words and must be unique.
- The course of each duel. The server keeps:
- which questions were played (from the catalogue already inside the app);
- your answer to each question, or "I don't know", and whether it was correct;
- the response time, measured by the server;
- points, the result, a forfeit or a lost connection;
- rematch requests and how many reactions you sent;
- your total of "mozgići" (brain points) and a record of each award.
- Technical data. The app sends the version of its question catalogue and
of the duel protocol. As with any internet request, the server sees your device's IP
address and browser identifier (user agent). Supabase stores the IP address and user
agent with the anonymous account's session. It also keeps technical request logs to run
and secure the service; we can see those logs for the last day only.
- Nickname reports. If you report someone's nickname (from the ranking or
after a match), we keep who reported, which nickname and when. The same applies if someone
reports you.
- Blocks. If you block a player, we keep who blocked whom (the two random
profile IDs only) and when. From then on the two of you never play each other, and that
nickname disappears from your ranking. The same applies if someone blocks you.
Duel does not send your name, e-mail, phone number, contacts or location.
It does not send your advertising identifier, purchase data or žeton balance either: the entry
fee is charged on your device. You share a friend-room code yourself, through the phone's share
sheet.
What other players see
Other players see your nickname, your mozgići total and your place on the ranking (top 100).
During a match your opponent also sees your points, whether you answered correctly, your
response times, whether you are connected and the reactions you send. There is no chat in
Duel, only five preset emoji.
Why
We use this data:
- to pair you with an opponent;
- to keep the match fair: the server decides who answered correctly first;
- to keep the ranking;
- to prevent abuse.
Abuse prevention covers:
- request limits;
- a limit on failed attempts to join a room, for which we keep the IP address briefly;
- a short matchmaking pause after several abandoned matches;
- an automatic check for unusually fast answers. Profiles it flags only meet each other and
do not appear on the ranking other players see.
The legal basis is providing the service you ask for when you open Duel, and our legitimate
interest in a fair and secure game. Duel data is never used for advertising and never sold.
How long
- Matches and the answers in them: 30 days after the match ends.
- Your profile (nickname, mozgići): deleted after 180 days in which you do not open
Duel.
- Mozgići award records: 180 days.
- Nickname reports: 180 days, or less if either of the two profiles is deleted
earlier.
- Blocks: until you lift the block (in Duel: "⋯" → "Blokirani igrači", blocked players) or
either of the two profiles is deleted.
- IP addresses of failed room-join attempts: removed by the daily clean-up, within about two
days.
- The anonymous account and its session data (IP address, user agent): deleted when you
delete your duel profile, and otherwise 180 days after you last opened Duel, in the next
daily clean-up.
Deletion
You delete your duel profile in the app: in Duel, open "⋯" (top right), choose "Obriši moj
profil za duel" (delete my duel profile) and confirm. Deletion is not possible while a match is
in progress, and it cannot be undone. The following is deleted at once:
- your nickname: it is released (another player can take it), and "Obrisan igrač" (deleted
player) is shown in its place;
- your mozgići, every award record and your place on the ranking;
- your duel history, that is every finished match with the answers in it. A match that
ended in the last 5 minutes goes in the next daily clean-up instead, because your
opponent may still be looking at the result;
- reports other players filed against your nickname;
- every block: the ones you placed and the ones other players placed on you;
- the anonymous account, together with the session's IP address and user agent;
- on your device: the session key, the saved nickname and the local duel history.
An empty profile record (only the random ID and a "deleted" mark) stays for one more day, so
that an old session key cannot bring the profile back. The daily clean-up then removes it,
together with any reports you filed. Your žetoni and your progress in the rest of the game stay
on your device.
You can also ask for deletion by e-mail. Include your nickname.
3. Third-party services
The app uses these services:
- Supabase is the server for Duel (section 2). It processes data on our
behalf, only to run Duel. Supabase privacy
policy
- Unity LevelPlay (ironSource) shows ads and mediates between several ad
networks. It collects technical data about the device and the ad shown ("Services
Data"): the advertising identifier, device type, OS version, approximate location
(country), ad impression and interaction data, and diagnostic data about the app. On
Android, Unity Ads may also collect its own user identifier and in-app purchase history,
according to its own Google Play disclosure. Unity
processes it as an independent controller: to serve and measure ads, prevent fraud and
improve its services. Unity privacy
policy
- Apple Game Center (iOS) keeps your score on the leaderboards if you are
signed in. Leaderboards are optional, and the game works normally without signing
in.
- Google Play Games (Android) does the same on Android: if you are signed
in, it keeps your score on the leaderboards and the achievements you earn.
- Apple App Store (iOS) and Google Play billing (Android)
process in-app purchases. We never see or store your payment details. On Android,
Google's billing library also sends Google technical data about how it runs, even if you
buy nothing.
4. Ads, tracking and your choice
The game asks for your consent to ads after your first finished game, or earlier if you tap
an offer to watch an ad for a reward yourself. The prompt says who shows the ads, what data
Unity receives and why. Until you answer, and if you do not consent, the ad system never
starts: there are no ads and no rewards for watching them, and žetoni still come from
playing. After a refusal the game asks again only when you tap an ad offer yourself, and not
sooner than 180 days later. You can change your decision at any time in the app's settings,
on the "Privacy and ads" row.
On iOS, Apple's "App Tracking Transparency" prompt appears only if you consent. If you
do not allow tracking, ads are requested as non-personalised. You can
change that at any time in Settings → Privacy & Security → Tracking.
On Android there is no second prompt: if you consent, Unity also receives the device's
advertising ID along with the other data. You can reset or delete it at any time in the phone's
settings, in the ads section (usually Settings → Privacy → Ads or
Settings → Google → Ads).
No ad of any kind is shown during a duel. A between-games ad can appear only
after it.
The "No ads" purchase permanently removes the banner and the between-games ads. The
"Welcome pack" includes the same. After buying either, only optional videos that you start
yourself remain: "Double winnings", "Continue", "Restore a lifeline", a bonus hint, a question
explanation, free žetoni and "Repair streak". They play only when you ask, and Unity LevelPlay
then processes data as for any ad shown.
5. Reporting a wrong question or an ad
"Report a mistake in this question" opens your own mail app with a pre-written message. The
message contains the question, its answer, the question's id and the app version. Nothing is
sent until you send the e-mail yourself. We then see your e-mail address and what you wrote,
and use them only to fix the question and reply to you.
The "Report an ad" row in the settings likewise opens your own mail app, with a message that
contains the app version and room to describe the ad. Nothing is sent until you send the
e-mail. We use the report only to check the ad, report it to Unity and block it, and to
answer you.
6. Children
KVIZKO is not intended for children under 13 and does not knowingly collect their data. The
app contains ads, as shown in its App Store rating. Duel has no chat. Other players see only a
nickname, which is filtered. Any nickname can be reported and any player blocked.
7. Your rights
You can ask for access to the Duel data about you. You can also ask for it to be corrected
(for example, a nickname change, which we make on request), deleted or restricted, and you can
object to its processing. Write to the address below and include your nickname: there is no
other detail by which we could recognise you. You also have the right to lodge a complaint with
the Serbian Commissioner for Information of Public Importance and Personal Data Protection, or
with the supervisory authority of your own country.
8. Changes
If this policy changes, we will update this page and the date at the top.
9. Contact
The controller of Duel data is Noqyris. Privacy questions and requests:
subotic.djo@gmail.com