Magnet Pop ("the app") is a puzzle game published by Noqyris. There are no Magnet Pop accounts, and we, the developer, run no servers: nothing you do in the game is sent to us. The app does show ads, and the ad service it uses collects some data from your device. If you use Apple's Game Center, your scores go to Apple's leaderboards. This policy explains what, why, and how you control it.
The app shows a banner ad on some screens, an occasional full-screen ad between levels (never while a board is in play), and short videos you can choose to watch for a reward, such as extra magnets, more powers, or skipping a level you are stuck on.
These ads are provided by Unity LevelPlay, an ad mediation service run by Unity Technologies (LevelPlay was formerly part of ironSource, now owned by Unity), with ads from Unity's own ad networks, Unity Ads and ironSource Exchange. The ad software is built into the app, but it sends data directly to Unity, not to us, and Unity handles that data under its own privacy policy.
We do not sell your personal information, and we receive none of the data listed above.
The ad software does not start when you open the app, and nothing asks you about ads at launch. The app asks for your consent with an in-app question, "Ads and your data", at one of these moments only:
The question says that Magnet Pop (by Noqyris) shows ads through Unity LevelPlay, and that if you accept, Unity Technologies (Unity Ads and ironSource Exchange) receives information about your device and this app, which ads you see and tap and, if you allow it, your advertising identifier, to show you ads and tailor them to you. Its two answers, Accept and Decline, look the same, and it links to this policy.
To change your answer at any time, open Settings › Privacy & ads in the app. It opens the same question again. If you withdraw consent after ads have started, the app removes the banner, stops showing full-screen ads and reward videos, stops loading new ads, and tells the ad service not to sell or share your personal information. From the next launch the ad software is not started at all.
Many Unity ads also show a privacy (shield) icon you can tap to opt out of certain personalised ads. For more on how Unity uses this data and the rights you have (including access and deletion requests under laws such as the GDPR and CCPA), read the Unity Game Player and App User Privacy Policy and Unity's Cookie & Advertising Policy. To make a privacy request about ad data, contact Unity as described in its policy: we don't hold that data.
If an ad looks inappropriate, open Settings › Report an ad. It opens your mail app with a message to us, addressed and titled, with the app's version and build already filled in; you add what the ad showed and when you saw it. We receive only what you choose to send, which includes your email address, and use it only to look into that ad and to reply. Many ads also carry a privacy (shield) icon you can use to report them to Unity directly.
All purchases are optional. Every power in the game can also be earned by playing.
No Ads perks. With No Ads or the Calm Bundle, the optional bonuses that other players unlock by watching a short video (such as extra magnets, more powers, or skipping a level) become instant: no video is shown and the ad software is not asked for one. The same daily limits apply to these bonuses as to everyone else's. If you buy either one before the ad software has started, it is not started at all. If it was already running, no more ads are shown, and from the next launch it is not started. If the ad software has ever run on your device, Settings › Privacy & ads stays available to change or withdraw your consent.
Purchases are processed by Apple. The app never sees your payment details, name or Apple ID, and we receive no personal information about you from a purchase. Your power inventory is stored on your device, so it is lost if you delete the app. Power packs and the Welcome Pack are used up and cannot be restored. Restoring purchases asks Apple to re-apply No Ads and the Calm Bundle, for example after you reinstall. Because the powers themselves live only on your device, restoring the Calm Bundle on a new install adds its one-time powers again.
If you allow notifications, the app can remind you, now and then, about the daily puzzle, your calm days, your daily gift or the level you were on. These are local notifications: the app schedules them on your device and iOS shows them. There is no notification server, and nothing about them is sent to us or to anyone else. Reminders are off until you allow them, and you can turn them off at any time in the app's Settings or in iOS Settings › Notifications.
To send a reminder around the time you usually play, the app keeps a short play-time history on your device: the start times (hour and minute) of your last 10 play sessions. It never leaves your device and is removed if you delete the app.
The app saves the following only on your device, using the operating system's standard app storage: your level progress and stars; your settings (sound, music, vibration and reminders); your power inventory and a tally of where your powers came from and how many you used (it helps balance the game when we test it, and is never sent anywhere); your daily progress (calm days, the daily gift, the star jar, chapters and the ball finishes you have earned); which one-time purchases you own and the identifiers of delivered purchases, so a purchase is never credited twice; counters used to space out full-screen ads, the daily limits on bonuses and the rating prompt; your reminder schedule and play-time history (above); your ad consent choice (stored by the ad software so you aren't asked at every launch); and when the app last asked you about ads (for a refusal given to an earlier version, which kept no date, the day you updated), so that a refusal is not asked again for 180 days; and how many magnets you had to spare on your first clear of Today’s Calm on each of the last three days, so the Game Center leaderboard gets the score of the right day. None of this is sent to us. It is removed if you delete the app.
After you clear some levels, the app may ask Apple to show its standard rating prompt. Apple handles the prompt and any rating you leave.
From version 1.3, Magnet Pop has four Game Center leaderboards: Stars (the stars you have earned in the levels, not counting a level you skipped), Longest Chain (your longest chain of pops), Zen (your best Zen score) and Today’s Calm (how many magnets you had to spare on your first clear of the day’s puzzle). Game Center is optional. The game never asks you to sign in on its own: if you are already signed in to Game Center on your device, it uses that, and otherwise Apple’s Game Center sign-in appears only when you tap a board in Settings › Leaderboards. If you are signed in, the game sends those scores to Apple’s leaderboards, where other players can see them with your Game Center name, and your friends can challenge you on Today’s Calm in Apple’s Games app. Apple handles this data under its own privacy policy; we don’t receive your Game Center details. If you are not signed in, the game works the same without leaderboards, and you can turn Game Center off at any time in iOS Settings › Game Center.
The puzzles work fully offline. The app uses the network only to load ads (after you have given consent), to make or restore purchases through Apple, for Apple's rating prompt, and for Game Center if you are signed in to it. Reminders are scheduled on your device and need no network. An ad report goes through your own mail app, never through the app.
Magnet Pop is a general-audience game. It is not directed to children under 13, and we do not knowingly collect personal information from children. If you believe a child's information has been collected through the ads in this app, contact us at the address below.
If this policy changes, the updated version will be posted on this page with a new "Last updated" date.
Questions about this policy? Email subotic.djo@gmail.com.