Quadshot (“the app”) is a single-player arcade game published by Noqyris (Djordje Subotic). This policy explains exactly what data leaves your device, who receives it, and how to stop it.
Nothing. Noqyris operates no servers, no accounts and no analytics. We never receive your data.
Quadshot shows ads using Unity LevelPlay, the ad mediation platform of Unity Technologies (formerly ironSource). LevelPlay chooses which ad to show from the ad networks and ad exchanges that take part in its auction, including Unity Ads. When the ad software runs, Unity and those networks collect the following data from your device and process it as independent controllers, under their own privacy policies:
| Data | Why |
|---|---|
| Advertising identifier (IDFA) — only if you allow tracking | Personalised ads, ad measurement |
| Other device identifiers (such as an app-installation ID) | Ad delivery, frequency capping, fraud prevention |
| Device and system information (such as model, iOS version, language and connection type) | Ad delivery and compatibility |
| IP address, used to estimate your approximate location (country or region) | Region-appropriate ads, fraud prevention |
| Ad interactions (ads requested, shown, watched to the end, tapped) | Ad delivery, measurement, billing advertisers |
| Diagnostic and performance data about the ad software | Reliability, ad quality |
Unity describes what it does with this data, and how to exercise your rights with Unity, in its Game Player and App User Privacy Policy.
Quadshot does not use precise location, contacts, photos, the microphone, the camera or your health data. It has no user accounts and no user-generated content.
1. Ads consent (Quadshot’s own question). Quadshot never asks when you open it. It asks whether you accept ads after your first finished game, when you leave its results — or earlier, if you tap an offer to watch an ad for a reward yourself. The question says who shows the ads, what data Unity receives and why, what a no means and where to change your answer. The ad software is not started until you accept: until you answer, and if you decline, nothing is sent to any ad partner.
If you leave without answering, the question comes again after a finished game in a later session. After you decline, Quadshot asks again only when you tap an ad offer yourself, and not sooner than 180 days later; until then those offers are not shown.
Change your answer any time in the game: Settings → PRIVACY & ADS (not shown once you own Remove Ads — the ad software is then never started, so there is nothing to change). If you withdraw consent, it takes effect straight away, in the session you are playing: Quadshot stops loading and showing ads, and tells LevelPlay that you do not consent and that your data must not be sold or shared. From the next launch the ad software is not started at all.
2. Tracking (Apple’s prompt). Only if you accept ads, iOS then asks once: “Allow Quadshot to track your activity across other companies’ apps and websites?” If you decline ads, this prompt never appears.
Change it any time: iOS Settings → Privacy & Security → Tracking.
Quadshot sells one-time purchases, all processed entirely by Apple: “Remove Ads”, cosmetic packs (new looks for the pads, shots, hit effects and backgrounds — they never change gameplay) and bundles of them. We never see your name, payment details or Apple Account. The in-game currency (shards) is earned by playing only; it is never sold.
After buying Remove Ads you see no ads at all — neither the ad between runs nor any watch-an-ad reward: the continue becomes free and every run's shards are doubled automatically. Quadshot does not ask you the questions above, and from the next launch it does not start the ad software. The app stores the list of your purchases on your device. After reinstalling Quadshot, or on a new device, open Settings (or the Shop) and tap Restore purchases once — until then the app cannot know what you own.
Quadshot can remind you when a new Daily Challenge is ready — only if you turn reminders on in the game, and only after you allow notifications in iOS’s own prompt. Reminders are local notifications: the game schedules them on your device and iOS delivers them. Nothing is sent to us or to any server. There is at most one a day, timed to the hour you usually start playing (that hour is worked out on your device and never leaves it). Turn them off any time in Settings → REMINDERS or in iOS Settings → Notifications.
The RANKS screen shows Apple’s Game Center leaderboards. If you are signed in to Game Center, your best Classic and Daily Challenge scores are sent to Apple together with your Game Center nickname, so they can be ranked, and the game shows other players’ nicknames and scores. Apple runs Game Center under Apple’s privacy policy; Noqyris receives nothing. If you are not signed in, nothing is sent: your best scores are kept on your device and sent only if you sign in later. You can sign out, hide your profile or stop sharing in iOS Settings → Game Center.
If you see an ad that is inappropriate, or not suitable for your age, use Settings → REPORT AN AD. It opens your own mail app with a pre-written message that contains the app version and room to describe the ad. Nothing is sent until you send the e-mail yourself. We then see your e-mail address and what you wrote, and use them only to check the ad, report it to Unity so it can be blocked, and answer you.
Pre-release builds handed to testers through Apple’s TestFlight carry a small label in the top-left corner of the screen: ADS OFF (the ad software is never started) or FAKE ADS + IAP (placeholder ads, a placeholder consent question and a pretend store, all drawn by the game itself; nothing is sent to anyone and nothing is charged). A build without such a label is the App Store version and works exactly as this policy describes.
Apart from the leaderboard scores sent to Game Center while you are signed in, this never leaves your device, and it is deleted when you delete the app.
Quadshot is rated 4+ but is not directed to children and is not in the Kids Category. We do not knowingly collect data from children under 13.
Because we hold no data about you, there is nothing for us to export or delete. For data Unity and its ad partners hold, see Unity’s Game Player and App User Privacy Policy, which explains how to make a request to Unity. You can also decline or withdraw consent in Settings → PRIVACY & ADS (while ads can still show), and limit tracking in iOS Settings.
If this policy changes materially, the “last updated” date above changes and the new version is published here before the app update ships.